SuperData: In 2016, VR production value reached 1.8 billion U.S. dollars!

▼ SuperData: 2016 VR output value of 1.8 billion US dollars! From Baidu VR (Baidu VR original manuscript, reproduced please indicate the source) (Beijing time February 3, 2017 news) Recently, overseas data analysis company SuperData joint development platform Unity released a 2016 virtual reality (VR) market report, according to reports, last year's VR market output reached 1.8 billion. Source: SuperData&Unity In addition, total sales of virtual reality (VR) head graphics reached 6.3 million units. In terms of PC VR, Sony PlayStation VR sold a total of 750,000 units in 2016, occupying the top spot in sales, followed by HTC Vive’s 420,000 units and Oculus. Rift's 240,000 units, mobile VR, in addition to Google Cardboard VR glasses, Samsung Gear VR has undoubtedly become the "overlord" of mobile VR, total sales of 4.51 million units, followed by Google Daydream View's 260,000 units. It is worth noting that Baidu's VR community (Micro-Signal: BDVRbbs) learned from SuperData data that in 2016, only Samsung Gear VR officially released specific sales, while other PSVR, HTC Vive, Oculus Rift and other VR manufacturers did not pass The official sales have been published accurately, so this report is just a unilateral statistic for SuperData and Unity. Source: SuperData&Unity According to this report, in addition to Samsung Gear VR’s sales forecast of more than 5 million units last year, this is in line with this report. Sony’s PlayStation VR’s previous analysis agency predicts that total sales in 2016 will be between 100 million and 2 million units, and HTC Vive’s sales will be closer. The sales of 800,000 units and the Oculus Rift are expected to reach 355,000 units. These forecasts are not in line with the data in the report, and they seem to be sorry for the title "VR first year." In addition, according to the SuperData report, the total PC output value of the virtual reality market in 2016 was US$718 million, the host end reached US$411 million, and the mobile-side virtual reality production value was US$687 million. In all revenues, VR content ( Games) occupy 40%, and when it comes to game editors inserting some additional information on mobile games, SuperData pointed out that the Asian market holds a leading position in the entire mobile game market, with a share of US$24.8 billion and North America with US$6.9 billion. Europe ranked third with US$57.