Oculus: Apple Mac doesn't support VR issues in itself

[PConline News] The Oculus Rift virtual reality helmet will begin shipping this month. The long-awaited users should be very excited, but unfortunately Mac users may not be able to use it. Currently users want to use Oculus Rift, will need to have a networked Windows computer, and according to sources, Oculus founder Palmer Luckey (Palmer Luckey) in an interview was asked whether Oculus will support Apple in the future Computer, Loki said: "It depends on Apple. If Apple introduced a good computer, then we will start to support." So the virtual reality device Rift did not support the Mac computer is Apple's problem.

Locus, the founder of Oculus, explained, "This is mainly because Apple did not list high-end GPUs as a priority. You can spend $6,000 on a Mac Pro with the top AMD Fire Pro D700 processor, but it still hasn't. To meet our recommended configuration requirements, if they configure higher-end GPUs as before, we will be happy to support the Mac, but now, no Mac computer can support it, even if we support it in software, There is also no Mac computer that can run most VR software."

He also stated that Apple's computer design is not ideal for the graphics processing capabilities needed to meet virtual reality. However, if Apple develops Oculus-compliant products, then Oculus will consider supporting Mac. This also means that Apple's computer hardware will miss the opportunity of the virtual reality market. The market research company Digi-Capital expects that by 2020, the revenue of the virtual reality market will reach US$30 billion.

He was right, Apple didn't pay much attention to the graphics performance in this respect. Most Mac computers are configured with Intel's processors, which are configured with integrated graphics instead of a separate display processor, which can provide higher power. For entry-level computers, this approach can save battery power and purchase costs; for most users, Intel's integrated graphics have been excellent enough. But Oculus demanded more than "good enough" hardware. The virtual reality technology developed by Oculus has certain requirements for computing power, especially for the graphics card. The Oculus-enabled PCs start at $950, but they also require buyers to pay another $600 to buy Rift helmets.

The Mac Pro is the fastest in its class, but it hasn't been upgraded since 2013. The Mac's other computers are even expensive custom-made models that use "mobile" graphics cards to control power. So Oculus had to stop supporting OSX in May last year. However, Apple did not completely abandon the virtual reality market. Actually, as long as users have Iphones on their hands, they can use special devices for a long time, turning the iPhone into virtual reality displays similar to Samsung GearVR and Google Cardboard.

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