Samsung predicts that VR helmets will grow by 390% by 2020

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Samsung predicts that VR helmets will grow by 390% by 2020 from Baidu VR

In recent years, the development of virtual reality has been vigorously promoted. This year it was encouraged by the government in many aspects. Virtual reality must be a year of fierce development in recent years, but there are many different predictions for the coming years.

The UK's VR market is expected to grow from 46.4 million euros to 530,530 euros in 2020.

According to a report, Samsung predicts that the virtual reality (VR) market will grow by 390% over the next four years.

The UK's VR market is expected to grow from 46.4 million euros to 530,530 euros in 2020. More and more expensive VR helmets, such as HTC Vive split VR helmets will reach 85%. And their average price will be 10-15 times that of mobile VR devices.

Shipments of British VR helmets will increase rapidly, from 780,000 units in 2016 to 3.84 million units in 2020. However, three quarters of them come from mobile VR helmets, an increase of 400% compared with the same period of last year.

British people are welcome to VR attitude, 63% of British people think they can easily understand VR, 81% of people find VR is very excited, but only 36% of people see VR-related products. The study also reveals that the key groups that drive this technology market are families, players, and gamers.

Samsung revealed that it has sold 500,000 Gear VRs in Europe, of which 150,000 were sold in the United Kingdom. According to Oculus, there are 1 million monthly live players in Gear VR worldwide.

CCS Insight found that there are 3.5 million VR devices in the Nordic region, and its shipments have grown from 1.8 million in 2015 to 24 million in 2020. In the forecast of 2016, this is equivalent to the market for these devices will increase from 28.68 million euros to 2.2 billion euros within five years.

The report was conducted by CCS Insight in four European markets in June 2016: Britain, Germany, France, and Italy collated and collected.

Conor Pierce, Samsung's IT and mobile vice president, said: “We discovered the potential of VR very early and promised to make the technology that is often seen in science fiction become cheap.”

Ben Wood, chief researcher at CCS Insight, said: "It is clear that the greater availability of devices and the explosion of compelling 360 content will push demand into new products. Facebook and Google are working on VR technology for more than 16 Billion consumers provide a joint global VR distribution platform."

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